Voices from several providers
Azure, ElevenLabs, Gemini, and more — behind a single interface with no provider-specific code.
The voice
Natural, multilingual text-to-speech for the arena. One interface in front of several voice providers — every written line becomes a clear announcement.
Overview
Arena audio lives and dies by the voice that reads it. AetherTongue gives the platform one interface to the best available text-to-speech voices, so a written line becomes a clear announcement — without your team managing several TTS accounts and keys.
The problem
Text-to-speech is easy to bolt on and hard to do well. Most setups sound robotic, or force you to juggle accounts:
Key features
Azure, ElevenLabs, Gemini, and more — behind a single interface with no provider-specific code.
Announce a line in the languages the moment needs, without a separate configuration per voice.
We listen and curate voices that are natural but still cut through the noise of a live hall.
Switch the voice per language or per venue — the written line never has to change.
Use cases
Player names and starting fives read clearly over the speakers, in the languages the club needs.
Welcome messages and event notes generated once and spoken consistently at every home game.
Short, timed announcements that keep the hall informed without a second microphone.
Who it is for
Operators who want announcements without typing them out live every time.
Venues where visitors speak several languages and expect to understand what is said.
Halls that want spoken information as a complement to screens and signage.
FAQ
Swedish and English today, with more added as our voice providers support them.
If your voice is available on a provider we support — yes, bring your own.
Announcements are generated when you need them. We do not keep recordings you did not ask for.
Provider voices vary. We curate the voices we expose — listen to a sample and judge for yourself.
Tell us which languages your hall needs, and we will show you what AetherTongue can do today.